Hello there,
Not really a bug, more an annoying limitation :
I have several spots lights to place (standarts, to use nice volume Fx and directionality), in random flashy colors.
But putting a CoronaMultimap in the Map Prjector slot of the spot does not do the tric, whatever the mode i choose (logically “instance” mode)..
It is a clever question :
When you need some directionality for lights (the spot effect), it is way better (faster to solve) to use the standard Spotlight with beam size / falloff.
Also, when you need a projector light : Sportlight is far faster, and fully supported by Corona.
Last, with spotlights you can use the VolumeEffect that is faster (though less nice) than VolumeMtl.
Those tricks are from Corona team (Corona Academy).
For a project, i needed spotlights (with beam) with same parameters, but with several colors, so the CoronaMultiMap is the solution. But not supported in sportlights yet.
Not really, because the directionality function for Corona Lights are banned for now : too much noise they give, and i guess it will be fixed / made better in the future.
To prevent a spot to be shown in the VolumeEffect, you have to remove it from the list in the Environment effects ( “8” touch)
I’d love to use Directionality of CoronaLights, but as we were teached in the Academy, it is not yet usable in production : better is to use spots.
I’ll wait.
Two things there - directionality is fine, it’s high directionality that might introduce noise (values such as 0.7 and above). Also, this has improved with the new adaptive light solver (on by default since Corona Renderer 4) so that it is less of a concern.