SR1 - Beauty Salon

Hi Folks
I haven’t posted for a while so here is a low budget (credit crunch!) beauty salon for a client.

This is a shop unit, so natural light is coming from behind the camera, supplemented with some rectangular lights illuminating different areas (counter etc.) All done in SR1 (renders in 5 mins) with no PS.

I’m having trouble getting a texture on the back of the leaves on the plant, so any help there would be very much appreciated - and of course C & C very welcome.

Regards

David

Re: SR1 - Beauty Salon

What kind of texture problem? Doesn’t look like too many leaves, can’t you manually transfer the texture to the back?

Re: SR1 - Beauty Salon

I could transfer the texture to the back of each leaf, but they are made up of many facets, so it would take a while. I was hoping I could just fiddle (a techinical rendering term!) with the top surface texture to get it to show on the back - maybe I’m just being lazy!

David

Re: SR1 - Beauty Salon

Man this component especific, always makes trouble with textures. Always, i dont know its a problem with the component composition, the way he as made, you have to remake al textures to make it work, but if you use the 1.0 version, to make it work, dont link any vray material to him and the textures will look right.

Re: SR1 - Beauty Salon

Thanks for the comments. It sounds like I have no alternative but to get stuck in and re-texture.

David

Re: SR1 - Beauty Salon

You could put in a vote for a ruby that would do this automatically. [Req] Texture Corrector.... PLEASE | sketchucation

We haven’t been able to catch too much interest on this one. Even tempting with money hasn’t worked. :frowning:

Re: SR1 - Beauty Salon

try doublesided material? or jsut vraymaterial… i dont get it this is just reverse faces problem.

Re: SR1 - Beauty Salon

As I while away the hours, retexturing a f****** bamboo plant . . . .

Yes, I think it is just a reverse faces problem.
In SU I reduced the opacity of the leaf material to 99% and immediately, in SU, the reverse face had the leaf texture visible. But this didn’t happen when I rendered it.

I have found that by re-texturing (!!!) the leaves, it then renders on the back face ok. What else would you do with your time on a Saturday! (leaf 52, leaf 53, leaf . . . .)

David (the leaf man!)

Re: SR1 - Beauty Salon

Ai, that could drive anyone mad. I’d be bouncing of the wall whenever I saw another plant.

So badly need a new SU version with improved texture control. Yes, I’m looking at you lot Google people!

Re: SR1 - Beauty Salon

woooooooooooow ??? im only saying that you need to select all leves by select all same material explode make a group then apply a material.. thats it… is it really for me ? are you angry? if i said something wrong? my apologies…

Re: SR1 - Beauty Salon

Santos - of course I’m not angry with you - sorry if you interpreted it that way. I’m just making a joke ;D. Must be lost in translation!

you need to select all leves by select all same material explode make a group then apply a material

I think I see what you mean. Before I go completely bonkers, I’ll give that a try (I’m on leaf 723!)

Regards
David :wink:

Re: SR1 - Beauty Salon

You’re saying that someone that’s textured 723 hasn’t already gone bonkers..?

Re: SR1 - Beauty Salon

Shush, please be quiet, I’m texturing leaves :cry: !!!

Re: SR1 - Beauty Salon

sshh mouth shut coz i still believe your are still texturing. overall i like it david. nive lighting.

Re: SR1 - Beauty Salon

Hi david,
I like the reflection of that picture in the mirror, it is the first thing that I notice when I look at your scene :smile:

Re: SR1 - Beauty Salon

After a good nights sleep, (dreaming of leaves!), and reflecting on the advice from Santos, I thought I would give the quick and dirty method one more go - and it worked.

So this is it-
- right click on leaf and select ‘select all by material’
- select ‘entity’ (will show lots of entities - i.e. leaf facets)
- entity drop down box will show material applied to each side of the entity
- replace the ‘default’ material which will be on the backside with your preference - in my case ‘leaf1’
DONE

I guess I need to go back to Sketchup school :-[ :-[ :-[

Thanks for the advise everyone - I can now get back to a normal life!!

David

Re: SR1 - Beauty Salon

And that transferred the texture to the backside with the correct texture co-ordinates?

Re: SR1 - Beauty Salon

And that transferred the texture to the backside with the correct texture co-ordinates?

Er.. yes . . broadly speaking. Certainly good enough for the back of a leaf, and the plant loogs good now.

The long way (the very,very long way) which I was doing yesterday was re-positioning the texture and projecting it on each leaf - but I decided that life was too short to continue!

David

Re: SR1 - Beauty Salon

david,

The solution, I think, if we use vegetation consisting of a few polygons (especially if the leaves are composed of complex or more faces) is as follows:

1. I select the leaves, as you rightly say, attack a map with a material that is GHOST achieved simply by SketchUp completely transparent 0%
2. create a component of all leaves
3. copy, built the existing component.
4. edit selection reverse the faces

At this point the geometry doubles but mapping the coordinates are preserved …

would be wonderful if, exploding the two components, are based maintaining the faces with the material (the principal), but so is not

I think that your bamboo may be the right way …

ciao, davide!

I hope that my English is clear!

Re: SR1 - Beauty Salon

david, new life for your bamboo…
look there:

http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=13083&p=111450#p111450

http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

::slight_smile: (tx to tom -N- bill) :-*