oglu
1
Prepass ID --> Allows several VRayFastSSS2 materials to share the same illumination map.
is it possible to get this working also with raytraced ss…?
or is this a limitation and wont work at all with raytrace.?
id liket to use that in combo with the alsurface shader…
vlado
2
It does work with raytraced SSS already since a few builds now.
Best regards,
Vlado
oglu
3
hmm the ID is grayed out for raytraced… where do i set the IDs.?
vlado
4
In the V-Ray object properties. Objects with the same Raytraced SSS ID will share the same SSS sampling.
Best regards,
Vlado