Sorry, doing my first big project in vray, so it’s going to be questions galore for the next week or so
Just curious if vray takes maya’s scene measurements into account (eg mm,cm, m). We currently have our scene set to cm, so if we make sure our models are to the correct scale (eg make a human head with a width around 22cm), I should expect realistic SSS with a scale of 1?
This is the base scale in max so I’d assume it’s similar in maya. I was playing with fast sss 2 last night and it works about right if you use a linear workflow so your light falloff is correct and you use real world scale. I was using CM and it worked fine.