I’m doing some feathers with Yeti & want to use the SSS shader as on the polygon cards im instancing as it looks good. but I want to use a map to cut out the feather shape ,like I would put in the opacity slot on a vray standard shader. Can this be done on the SSS shader ?? I couldn’t make it work
You can connect your sss shader to a first coat layer of the blend material and leave the base layer blank, you can use your opacity map as a mask for the coat 0, this will make it transparent along the mask.