Right, whereas if it takes one viewport, it can’t be moved to a second monitor, while it takes exactly the same space as the VFB (minus the CC, history, and so on.).
Down-voted with two hands.
While bump is certainly a fake, I would argue that its “correctness” can be quite easily measured by how close it is to a real displaced result. Of course it will only work to some degree, let’s say 1mm displacement viewed from 1m away, but still, you can measure how correct it looks by comparing it to real displaced result and see if normals appear to be facing same way. On the picture above, it looks as if V-Ray’s bump was somehow inverted
Below, i’ll let you pick which of the two is a 1cm displacement, and which a 1cm color2Bump (hint: one has displaced edges.).
This, through the very basic, by-the-book, setup: add a map to a displace mod, instance the same map into a color2bump, put that into the 100% influence bump slot of the shader.
I am afraid the IPR issues are chicken vs egg kind of problem.
IPR is buggy and unstable because not many people report bugs for it. Not many people report bugs for it because not many use it, and not many use it because it’s buggy and unstable.
You seem to have access to statistics we do not possess, or read wrong.
Either way, wouldn’t you think it wiser to have the interested party tell you how things are, instead of becoming the claimer of truths in their stead?
I thought so.
In general, for any interactive rendering solution to be attractive to users, it needs to meet 4 basic requirements:
1, It needs to be stable
2, Everything needs to update reliably
3, It needs to have fast feedback - any action that takes more than one second from being performed to being reflected in IR VFB is not acceptable
4, It needs to have convenient workflow - It should not be inconvenience to use IPRUnfortunately, Vray’s IPR does not meet any of these requirements
Big, big statement, for absolutely zero peer-reviewable backup data. I wonder how many hours of work you’ve put into it…
therefore I use it only rarely, and more often than not, I come to a conclusion that choosing to use it was actually a mistake.
I see. You were being your usual positive self.
The issue is always, invariably, with V-Ray, never with how you set up your scene.
It’s a good default heuristic, keep using it, it will serve you well over the years.
I understand there’s some competitive race in this field, but it would have been better if it was released once it’s ready.
What you understand it to be, and what it actually is, are in fact two quite different things indeed.
But do hold on tight to your convictions.

