Finished a quick animation and still rendering project for a client. Rendered on VRay Cloud.
Very nice! How was using V-Ray Cloud? Did you use any plugins?
No issues. It took longer to upload and download then to render
I over-prepped and reduced the scene file before submitting. In this scene there were no plugins used…I generally try to avoid plugins when possible, minus iToo.
I just remembered, one minor issue was that there is a resolution cap for V-Ray Cloud and you have to submit a ticket to have that cap increased. My client needed the high resolution image for a Trade Show Booth graphic (which they requested on Friday and needed Monday morning). Because it was the weekend my ticket wasn’t handle until Monday (which is completely reasonable). I ended up having to render locally and allow more noise into the render then I normally like to do…denoise at that resolution, I figured, would be a bad idea.
It would have been nice to be able to override the resolution cap but I understand why it’s there…Noobs
“Are you sure you want something stupid?” Yes, please!
Nice renders as always:smile:
That’s a ridiculous res ![]()
When clients ask me for such huge images I always try to convince them to not print such huge prints in 300dpi. Since you see it from a few meters away anyway. And to this day, always when a client insisted on that res I got a call after I sent them the 3+gb PSD asking me if could scale it down because their computers or the ones from the printing company aren’t able to handle those files.![]()
The last time is a while back, though. Might not be the case anymore.
Exactly! hahaha
The image is great other than that tablecloth. looks like a standard grey material with the diffuse color changed, really stands out as having no detail even at a distance.
people who ask for resoutions like that are wrong and do not understand how printing or images work. dont bother next time and if they’re a pain in the ass about it matching that res, scale it up in post.
I haven’t ever been sold on render farms because of the upload times. When upload speeds increase that might change, but for now, waiting a day to upload the textures for a still is silly.
My upload speeds aren’t great. I plan to really only use it for animation or if I have an insane amount of stills
I might have to adjust how I handle post work for animation. Downloading 50gbs for a 30 second animation…also silly.
Plugins have also been an issue for me. I only use the big player ones, but several are not supported on most farms. I have also had bad experiences with the estimated times being a fraction of the actual times.
I haven’t had that experience yet. For animation, frame times can vary greatly depending on what you’re looking at in your scene…especially if your using in scene DOF and motion blur. I think the craziest variation in time i’ve seen was 15 minutes to 3 hours (wide shot to super closeup).
At this ridiculous resolution every little UV stretching is visible.
Kudos on a job well done.
This is really cool! Great attention to details.
I like the camera animation especially.
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Thanks Guys!



