Stainless material

Hi,

I’m sure this is a common question… :smile:
What is the best way of getting stainless steel like this:

If there is a nice solution could it go into the nice new Vray material resource: www.vray-materials.de :smile:

Cheers, Cam

For that looking you would need:

(1) a nice texture ( combined in some mix type one )
(2) strong reflection with proper IORs
(3) Anisotropy !!!

Best regards,
nikki Candelero

Have a look at this..
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=16035&highlight=anisotropy

Dan

or need to elevate a little the point at the center of the cilinder top faces using anisotropy properties of mat with the ward shader of vray and using its coordinate to get the best results
take a look here
http://rapidshare.de/files/31169191/karba\_and\_teapot\_materials.rar
those are for old version of vray and obviously slow to get clean results

good luck

Thanks for the pointers folks… where do I go from here :smile: ?




… another track to take… anyone know how to convert this material in a Vray material? : http://rapidshare.de/files/31216911/stainlesssteel.zip … maybe even a new blended material?

Your material looks okay. Its probably the geometry. The chamfered cylinder is smoothed in such a way that it ideal for a stainless material.

Thanks for the help folks :smile: … making progress… more tweaking needed:

share settings please so everyone could give support or get help with it :wink:

… I will post the settings :smile: … just need to find some time to tweak…

Cheers

Im also curious about rendertime. The stainless we’ve created takes quite a long time to render because we have to oversample it so much.

Are you checking the Use Interpolation radio button? If you do it will speed up the render, even with a higher subdivs, like 24.

You can’t use that option in animations however, because it will cause severe flickering. In that case, use LC for secondary passes and check the Use lightcach for glossy rays options.