Stains of light

Hi everyone, I’ve a trouble, in my final render appear a stains of light, I don’t know the cause. it seems as if the light from outside filtered, but that isn’t. I checked. I gave up a double wall on the outside to prevent the entry of light, but is not work. I suppose that the configuration options are wrong, because I render in three output resolutions (800x600, 640x480 and 320x240) and the stains are the same size.

1º engine: Irradiance Map ( least square fit/ density based)
2º engine: Light cache ( i tried with monte carlo and I got the same results)
Image sampler: Adaptative DMC+Catmull rom
Color maping type: Reinhard



Double Wall

The stains appeared when the sky light is active in the GI configuration
*Without Skylight

sorry for my english.
Thanks for reading…greetings.

Re: Stains of light

Well, I could solve the problem. The error was in the glass wall. Check Affect Shadows in the Material Editor and Voala!.

Physical cam On

*Other Image


With standard Camera

Greetings.

Re: Stains of light

Nice clean images, well done. I like the glass block wall showing the light shining through.

Re: Stains of light

Thanks Edonk, I’m glad you like it. Greetings

Re: Stains of light

Hello!

I´m a long time sketchup user, but I´m giving my first steps with vray.
I notice that there are some maps to download on the AGVIS site, but I´ve tried it in vray for sketchup and they don´t work .
Is there somebody who can help me? ??? ???