steel_black_perforated....not working correctly

for days now i have been trying to get a steel_balc_perforated material, which i got off of the download site, to render correctly. I have taken and loaded the reflection, filter, and displacement maps, and have even tried adding a bump map, with no luck. I am simply trying to render a flat surface, but the image that i receive has the appearance of the surface being extruded about a foot. The problem appears to be in the displacment, not in the scaling. I tried playing with some of the material options but have had no luck. If anyone has any ideas i would be happy to hear them. Thanks alot.

matt e

Re: steel_black_perforated…not working correctly

Decrease the texture multiplier in the displacement slot. That controls the scale of displacement.