Stereoscopic Camera Support

Hello,

I was trying to render out one of my Phoenix FD scenes with a stereoscopic camera today, and I could not get it to work properly. I attached what rendered out.

I was reading other posts from a couple of years back that mentioned that they could not get Phoenix FD to work with a stereoscopic camera, and I’m assuming that this is still the case today, or am I missing a setting somewhere?

If not, I would like to be able to render the Phoenix FD ocean mesh with a stereoscopic camera. Things are starting to advance with VR and I think this would be a great feature to have and would really help with future developments.

Thanks

Roger that - I hope we would be able to implement it soon.

Cheers!