Stereoscopic domemaster shader

Hello everyone,

we are working on a stereoscopic fulldome show (180° fisheye images) and planning to use v-ray for rendering. When you produce stereo content for domes the traditional way (two side-by-side fisheye cameras) you get a distorted stereo-image on the sides of the dome and an inverted stereo-image in the back. A possible solution would be a lens shader that creates two rotating virtual cameras. A shader like this is already available for mental ray. It uses maps to control certain parameters. Here’s the link: http://fulldome.ning.com/forum/topics/stereoscopic-domemaster-images

How flexible is v-ray? Do you think it is possible to write a similar shader for v-ray? How much work would that be?

Thanks

It is certainly possible to write such a shader for V-Ray; you can take a look at the dome camera plugin example in the SDK as a starting point.

Best regards,
Vlado