Still : Bots

Hi !

The bots are still WIP (Specially the wheel one) but it’s quite close to the end concerning the bark and the flower… Nothing to light the scene except the P. Debevec’s well known (rnl_probe.hdr ). I still have some work on that too…

Is the displace too fluffy ? More falloff / self-illu needed on the flower ?
C&C appreciated. :roll:

***Picture updated***

The wire
http://biohazard11.free.fr/Refill\_Wire01.jpg

Flower looks great, the displaced tree is indeed too fluffy. Can you show us a wireframe of the scene, I think you mixed up your links because it’s two times the same img :slight_smile:

flipside

Thx :slight_smile:

Yep, I need to control the displ a bit more on the edged or somewhat…
I’ve updated the wire link. Working now.

Another view on the fly.
Render with distributed render (Vray 1.03.09i - 4 cpus)…

Gwen
you do some cool projects …or is this for fun ?

Natty

Arf, thx. For fun only (yheee).
That’s what I’m working on at home when I can’t modelize a bit at work and miss 3dsmax. :wink:

I can’t show a single pic of our actual project.
BzW, It has not even been officially announced by Ubisoft. Sob.

I’ve updated the picture (first message).
The pose isn’t clear enough I think (The bee refilling the bot)…
Actually, it won’t cut the flower, it’s just a tool. I need to had some more.

oh Man, that is so groovey :smile: Love the design & Mat’ls

C’mon we won’t tell :wink: Can’t be better than hl2 anyways :stuck_out_tongue:
hehe the bots’ looking cool.

RErender, that was sort of insulting. :shock:

Anyways, HL2 will kick ass ! :wink:
(don’t compare tomatoes and potatoes, even if you’re vegetarian)

I was really just joking :smile: and wishing I could get a sneak peak at the new title, Ubi kicks out some awesome product, the shadows, textures and environments in Splinter Cell go a long way to add realism and imersion. As a diehard gamer I have enjoyed too many hours playing Ubi titles mostly in the Clancy genre. Sorry if I was taken too seriously with my kidding :slight_smile:

Eric B

Sorry if I was taken too seriously with my kidding

Don’t worry. :slight_smile:

But I won’t tell a word
(By the way, you can guess that vray might be involved).

I guess that VRay is gonna be involved!

Was I right? :lol: :lol: :lol:

Huuuuuuuu :roll:

:cry:

Are you sad about that ? Why ? Vray is good food for us, and it’s doing a great job rendering our backgrounds. :slight_smile:

LOL, i think ive managed to totally confuse you. sorry, it wasnt meant to look as tho u using vray was bad, just that u didnt get my joke. :wink:

:lol:
It’s a shame that typed jokes don’t work so well…
BzW, I was kidding too.

Anyways, it’s a bit off-topic, isn’t it ? :slight_smile:

fuichhh
(sound of myself vanishing and going elsewhere)

Any Shadow strike news? :wink:
Maybe some top secret background test renders? :slight_smile: