The bots are still WIP (Specially the wheel one) but it’s quite close to the end concerning the bark and the flower… Nothing to light the scene except the P. Debevec’s well known (rnl_probe.hdr ). I still have some work on that too…
Is the displace too fluffy ? More falloff / self-illu needed on the flower ?
C&C appreciated. :roll:
Flower looks great, the displaced tree is indeed too fluffy. Can you show us a wireframe of the scene, I think you mixed up your links because it’s two times the same img
I’ve updated the picture (first message).
The pose isn’t clear enough I think (The bee refilling the bot)…
Actually, it won’t cut the flower, it’s just a tool. I need to had some more.
I was really just joking and wishing I could get a sneak peak at the new title, Ubi kicks out some awesome product, the shadows, textures and environments in Splinter Cell go a long way to add realism and imersion. As a diehard gamer I have enjoyed too many hours playing Ubi titles mostly in the Clancy genre. Sorry if I was taken too seriously with my kidding