hello there
i thought i’d show another work i did recently.
these ones rendered really quick despite the use of DOF.
i don’t remember the exact render-times, but i’ll render it again just to be sure that it rendered fast.
greetings
ale
hello there
i thought i’d show another work i did recently.
these ones rendered really quick despite the use of DOF.
i don’t remember the exact render-times, but i’ll render it again just to be sure that it rendered fast.
greetings
ale
Very nice indeed…!
Great… and very nice magazines ! I you want to share those, you’re welcome
![]()
A question regarding the blue wall…
Did you use the Vray Override material to control the colour bleeding, and do you use it (like me) for most of your materials now?
Thanks
hi guys
thanks for your words. i really appreciate it!
for the blue walls: this one does not use the override mat.
i usally do it with the white walls or the pavement/floor.
@Pixelab: i could only give the geometry if you like.
hi tct
the texture/color is quite desaturated and again i use the LWF and therefore the textures are loaded with a gamma of 2.2
here is a downsized sample of the texture used for the blue wall.
hope i could help you.
ale
Ok I think I’m beginning to understand…
How do you prepare your textures to be gamma corrected. Is this within Photoshop, and if so how?
Sorry to be a pain, but it appears I may have missed something fundamental with my LWF setup.
Thanks again
no problem mate.
i tend to use desaturated colors from the beginning for texture-creating.
the textures are loaded within max with the 2.2 option in the gamma/LUV settings (i think you already have this activated too).
so no need to do other convertions outside of max.
I will look into this as I seem to get much more bleeding. I really do appreaciate your help in this.
If you don’t mind I may keep posting next week as it’s beer time now.
Have a good weekend!
hehe, you’re right about beer time.
for me it’s cinema time this evening.
so see you next week. and of course i wish all a relaxing weekend.
ale
I am not sure, but it looks like you have a little chromatic abberation - i look at the edges of the wall/ceiling in the dof’ed background.
If i am correct, how did you achieve this effect? I like it a lot.
Nice renderings - Cheers!
hi stupendousman
you’re right about the chromatic abbe.
this effect is done in post with PS.
there’s a filter in the ‘distortion’-filters category; i think it’s called ‘object-correction’ or something.
it’s used to reduce/eliminate pinching/vignetting/perspective distortion and abbe from fotos.
but i missuse actually to add the abbe effect to renderings.
hope this helps.
edit: thanks ene.xis for the spelling =)
ale
lens correction ![]()
Thank you so much! How can I have missed it… Have been looking for action scripts or similar to do this for ages. Damn… :roll: [/u]
hi ![]()
so nice works.
I want to ask if dof is added in photoshop.
or did u make with vcam dof? if so, can I ask ur f-stop? because when I try to get dof, I get so strange f-stop values.
hi giraffe
thanks for your kind words.
yes i used vrayCam with DOF. the f-number is set to 5.6
of course you have to activate ‘specify focus’ and set an appropriate focus distance.
hope this helps.
greetings
ale
thank u for reply.
yes I do what u say… I mean I can get dof but at strange numbers. for example if I set f-stop=0.01 (35mm lens)
I cannot get dof with f-stop=8 or f-stop=5.6
(if I dont change my lens)
Nice job ale!
Thanks for explaining your work
@giraffe: increase your shutter speed (300-2000) and decrease f-number (5-2)…
Yeah like i said in the email giraffe, low f-stop, high shutter speed. Thats just how it works ![]()