stmap input not working?

Hi all,

it’s been a while but I’m finally about to tackle a shot with VRay again.

I tried plugging an stmap into the camera node but it doesn’t have any effect. the st map lives in red and green channels. I couldn’t find anything in the docs about this.
Is there another step required to get this to work?

Thanks,
frank

Hello,

In the Physical tab of the VRayCamera you need to enable VRay Physical Camera and set the Lens Distortion Type to Texture.

Got ya, thanks Georgie. I got as far as the physical camera and lens distortion, but totally missed the texture option.
However, when I use an stmap (from PFTrack) my render output is completely incorrect. As if the focal length changes to a very long lens.
Will have to debug this a bit more, then I can attach an example scene.

Cheers,
frank