I have two meshes that are on top of each other. I displace one out a little at render time (the wrapper)
I was getting weird black dots in my render that seem to happen along polygon edges. I increased the displacement to pop the wrapper out farther and they disappeared from my buffer render. but when I batch render they are back.
It could be something to do with the view dependant feature, I’m pretty sure I had some similar issues caused by this.
I turned it off, and lowered the ‘edge length’.
it seems that it was in fact because the pieces where subdividing differently (I think)
I turned off view dependent for those objects and dropped edge length to .025
it seems to be fixed - kicking off a high res sequence now…
hopefully it’s fixed…
it’s odd that the results are different in buffer vs. batch… it is also very hard to lock one artifact down and test settings on it, because they seem to move every time i hit render.. not just when i change a frame.