Well I’m finally getting around to using the gbuffer passes in vray and I’m getting this weird clipping of my lights. It seems that instead of progressively adding the light to the model, vray is clipping the lights at the edge of their cones.
Here is my light layout. Its very simple, only 4 lights.
I’m using vray 1.47.03 and 3ds max 7.0
But this gives me an idea. Do you think it would be possible to do a subset of the raw lighting pass that would allow you to assign object id’s
to the individual lights?
You could get passes of isolated lights without having to generate separate renders or do that trick where you give your lights primary colors and separate them in post?
I’ll be sending you an email to get that bug fix. Thanks
i figured that would be the case. I thought it might be more applicable for lighting situations that only contained a few isolated sources or banks of lights that act with one control like a set of recessed lights on a single dimmer.