Hi,
Im getting really weird (reflections?) along the edges of my objects. If you look closely at the coffee mug or the eggs youd see what I mean.Any ideas what might be going wrong?
I set the reflection level to 0.8 and heres the result after 95 passes which took bout 27 minutes. I also put my render setting next to my render.Tell me if these settings are any good for a clean and noiseless render? if not what would you suggest?
Is this 1.0 version? Use UHD cache indstead of HD.
Is your problem too much noise or that it takes too much time? I can’t see much noise in this image.
Generally, if you have some goal rendering time you would like to achieve, and you get bad results in it (for some reaseon), you can:
-ignore noise for now and see how many passes produce good edges of geometry and textures (or example if it’s 16 passes, or 32, or 64?)
-then use the lowest possible number of passes (let’s say 16)
-render 16 passes and see if there are any other problems (noise?)
-if there is noise, this most likely means you need to increase sampling settings, either GI/AA value or LSM
This is just an example. If you don’t care so much about rendering time, you can simply set no time/pass limit and just wait for the image to refine.
Something is wrong with your image, there’s almost no contact shadow. Check your material settings and or HDRI quality.
Render settings are also wrong. If i’m right, there’s no enclosed enviroment in your scene. In that case you don’t need such high GI samples. Set GI vs. AA to 8 and LSM to 4.
Hey guys, heres a quick update, I remodeled the liquid based on the link that romullus provided but the milk renders kind of odd looking as if its outside of the glass.
P.S: I rendered the scene with a different HDRI which is quite high res (200mb in size) but still im not getting any contact shadows!
well as far as light goes, im using an HDRI in the environment slot, thats pretty much it. Is there anything to do to get decent contact shadows without doing it in post?
Check how HDRI behøves with default corona materiale. Make a small box on top of a bigger box, both with default material. Are there any contact shadows? If not, you need more light. If yes, then go to next point.
How is the table material made? Shadow catcher or a Wood-material? How does it behave without bump/normal map/displacement? Any kind of self illumination?
Ive ran a test with two boxes with corona and standard materials applied to each one, contact shadows on corona material are a bit stronger than the standard but still not strong enough. Also I dont see boxes making any contact shadows with the table. Thoughts?
There is shadow. But if you want it to be more distinct, make sure that yor object don’t touch ground very firmly. Either lift them a notch, or give a small chamfer to outer edges of those boxes.
File size of HDRI tells almost nothing about its quality.
Perhaps when setting up lighting / playing with HDRIs, start with all objects using the same simple Corona material.
This will help you understand light and shadow interactions better.