strange reflections

Hi

I’m getting strange reflections results. Anybody know how to solve this issue ?
I’m using corona 1.7 RC1 at the moment but I have seen this on previous versions too.

thnaks
tom

I found, that a background sky cause the problem. This is a half sphere with CoronaLightMtl with disabled “Emit Light” option - turning it back on fix the issue but I getting to much light in the scene. …so I need to find another way to have background sky texture with proper brightness.

Add the sky to the Max environment or the Corona direct visibility override, can adjust output in the bitmap settings, or can feed it through a Corona Output for more control - no need to have any geometry or shader, just a map.

TomG - thx, corona direct visibility override and CoronaOutput map help rosolve this.

Glad it helped, and it’s looking good! :smiley: