Attached are two pictures of a mostly reflective chrome ball also with a displacement map, reflecting a vray dome light.
Almost every frame in the sequence get the artifact with the dark triangular pattern. This pattern changes wildly for each frame.
I also got this error with a different render where the object had No displacement map at all.
Does anyone recognize and can tell me what it is and how to get rid of it?
I slightly upped the ‘Secondary ray bias’ and that seems to change things in the right direction.
But now I have the problem that the render comes out completely differently whan I render to maya’s render window and when I do a maya ‘Batch’ render. Using the same maya scene file.
Take a look at the attached pics.
(Ignore the slight colour difference, thats just different viewers.)