Strange VRayRawTotalLighting

Is it normal that in my VRayRawTotalLighting pass I can see the floor tilling?:face_with_spiral_eyes:

And the other problem is thoose small dots in the sun direct light.


the channel is well above 1 in places, hence the dots.
Does it work normally when multiplied by the diffuse filter?

It appears that your texture if perfectly black in these areas, which causes both issues. The problem will go away if you make the color e.g. dark grey (there are no perfectly black materials in nature either).

Best regards,
Vlado

I was thinking the same thing but what is strange is that the texture is not 100% black.

Anyway the comping result of the differents pass is ok.

Hmm, what is the color then?

Best regards,
Vlado

Really? So I shouldn’t be making my glass and water black diffuse? :\

You should do that of course; I meant black colors everywhere (diffuse/reflection/refraction), not just the diffuse.

Best regards,
Vlado

waw! I didnt realize that!

Does it mean that for example if I use VRayDirt, then the black slot shouldnt be 100% black?:face_with_spiral_eyes:

No; VRayDirt will only give you the full black if a point is completely occluded from all sides, which is very unlikely to happen anyways.

Best regards,
Vlado