Studio Umbrella HDRI images on offer

Hi all -

I have made a pair of HDRI studio umbrella images to use mapped to VrayLights. I photographed a studio strobe and umbrella setup and created an HDRI of it. It does not have the world’s longest exposure range, but in my tests it seems to work pretty well, gives a pretty realistic hardness to the shadow, and gives a nice realistic reflection. I have putzed around with them in Maxwell render and they worked okay with that too.

There is a neutral version and a warm version - they look like this:

These are just quick tonemapped and lores jpg versions for reference, but if you want the 2K HDRI versions (not huge, but big enough) just PM me. I’m not posting the links because I’m more interested in sharing them with registered users.

b

Great idea Simmsimaging!

I am puzzling with some products in a studio setup and would like to try with your umbrellas.

How big are the umbrellas?

Preisler

Preisler: Just sent you a PM. The images are about 2K and the umbrella in reality is 42" across the widest points, and the bell reflector on the strobe head is 9" in diameter.

b

Running some more hi-res tests with these maps in VrayLights, but here’s a lo-res of how they are working out. This if 4 umbrellas and one softbox (also image mapped). Working quite nicely I think.

b

Would yo post a screenshot of the scene set up if possible.

Thanks

Hey Brett, I going to ask you through ‘that OTHER forum’ to share these here :slight_smile:

jacks02: I actually made these for use in Vray, for sure they would end up here!

tct70: screen of the setup attached. It’s not overly complicated, but there is a domelight that adds some environmental reflections etc as well.

Thanks very much. Do all of those lights have the umbrella mapped?

Sorry - should have labeled it: the largest one that is overhead/front has a combination of a gradient ramp and softbox image mapped, and the other 3 are the umbrellas. The backlight uses the warm one, the other two are the neutral one.

b

Thanks again

Thanks for sending me the HDRIs.
I made a test how much they influence the scene compared to a normal vray light without texture.
Its really making the scene look better in “Studio” type scenes if you have reflective objects.

You have to be careful not to make the background to bright,
otherwise you can see the dark edges of the HDRIs.


How are you guys mapping these? We tried using the VRay HDRI and dragging that into the VRay light texture but that doesn’t reflect the map.

However, if we bring it in as a bitmap and drag it into the light texture, it works ok. However, we don’t have the HDRI options you get in the VRay HDRI material.

-Richard

Hey Rich -
What of the options do you need?

I just use the bitmap loader as I haven’t needed the HDRI functions from the VrayHDRI map. Pop it in the light and you can use the Output value to pump the brightness or just use the light intensity. Works fine for me that way.

b

Hey Brett;

Yeah, that’s what I guessed. Our lighter was asking about gamma options and such but it looks like that might be adjustable in the setup too.

-Richard

You can set the gamma when you load it in the Max bitmap loader, just manually override it, but it will adjust your contrast too, which maybe good or bad I guess.

Could always tweak the map in Pshop too.

b

VRay HDRI worked here, thanks again simms, these are great.

Wish I could upload the scan data i’ve been playing with, but the artist would kill me. :stuck_out_tongue:


My pleasure. Test looks good. The light distribution is quite natural looking IMO.

…and never actually noticed the map channel option on the HDRI thing before :sweat_smile: Thanks for the tip.
b

cheers for the files brett, they look great and work even better.

Cool! :slight_smile:
Just sent you a PM..

I tested and it is great :slight_smile: