Subdivide alembic hair in vrayproxy

It would be a super nice feature if it was possible to subdivide alembic hairs in vrayproxy.

Yes, I think it’s somewhere on the “to do” list so hopefully we’ll get to it soon.

Best regards,
Vlado

Hi,

Any news on when this feature will be available?

Thanks!

Apparently we added the option in 3ds Max, let me ask about Maya.

Best regards,
Vlado

Aha, I must have overlooked the feature and the fact that this post is in a maya-thread. It is indeed there (in 3ds Max).

However, (and this might also be relevant to the maya implementation of this feature): when tessellating the hair, vertex color channels and other additional channel info change in an undesired fashion.
I exported curves/hair form Houdini with a gradient mapped vertex color along curve-length. Imported in 3ds Max 2017 (vray 3.60.02) with VrayProxy, added a basic shader with a vertex color map in the diffuse. rendered and it looks as expected. But when turning on tesselate hair, it does not interpolate the vertex-data but does something else. As you can see on these screenshots.

I also added a zip with the ABC-file. test_v04_.zip

Any ideas on what’s happening?

.

Cheers,
Tim



test_v04_.zip (1.17 MB)

Is there an update on this issue?

It would be great not to have to subdivide the curves before exporting from Houdini, as this heavily increases filesizes.

--
Jacob
Head of Pipeline @ Ghost VFX

This is fixed and included in the Update 2 release that came out yesterday. V-Ray Next for Maya Update 2 now available - Announcements - Chaos Forum