Subdivision Displacement dont smooth surface

Heya

I’ve got a problem

I got a cube I creaded Displacement mod for it. I left it at subdivision + normal displacement mode. I set the subD to 10 and click render. My qube is still square where I thought it should make it spherical like max does. How do we enable displacement in maya to act liek smooth/ms/ts?

Is Render As Subdivision Surface enabled?

Yea

I have that checked. Still box is a box not sphere :frowning:

Works fine here. If it doesn’t work for you, it would be best to post the scene.

Best regards,
Vlado