Submit Simulation to Deadline with active bodies?

Hi

I have a fluid sim - rough sea with active body ship.

Is it possible to run the simulation and bake the active bodies through deadline?

At the moment I can send the fluid sim to deadline which comes out fine but the active bodies don’t come back baked.

Deadline submission options are limited, my question is, do I need a post job script in deadline to save the scene file once the simulation has completed?

Hello,

Indeed, you’re spot on. If you save the scene after the sim is done, but before Max is closed - you should be able to get the active bodies in the scene. Currently they are not saved in the cache files, the active bodies are baked at the end of the simulation.

Thanks Georgi

Now to find that script!