Substance Designer 5.2

Hi,

just get Allegorithmic Newsletter about new update for substance designer, one position look especially cool :smiley:

This update targets mostly the 3D view, graph, export and performance; most importantly:
3D view features : tesselation and opacity support in PBR shaders.
Convert maps to Vray/Corona/Redshift/Arnold targets using the PBR converter filter.
Pixel Processor node performance boost on DX10 engine: about 50 times faster :smiley:
Graph improvements: options to render comments at constant size, and to disable new node display in the 2D view.
Option to hide/display PSD layers in the library preferences.
This release also contains many bug fixes.

can’t wait to test this out :smiley:

Here are the results from one of the procedural concrete samples that come with Designer.

Edit:
I’ve made a curve in Photoshop to simulate the same effect. (Remember to switch to 16bit for clean result)



This may help someone: http://www.polycount.com/forum/showthread.php?t=155524