Just submitted these for sales brochures. Client wanted a very simplistic look so I came up with this. 12 houses, 5 views each = 60 renderings plus some overall block shots and fly around aniamtions. Certainly wouldn’t have had time for landscaping an entourage anyway with such a huge scope. These are just a few.







nice job! cool avatar too!
I love it!!! Love it Love it Love it!
Ask me again how I love it, and I will say “I love it!”
I love it when people combine photorealism with surrealism and style. I think what would make this EVEN cooler is when you get a hold of the the new Vray Physical sky. It can add even more to that sense of real/surreal. This should be animated as well…
Im with cpnichols, I realy like the overall look of the scene, combining the real with the virtual.
-dave
haha your as giddy as a schoolgirl!!! ![]()
awesome!
Very cool! Nice to see something different.
Yup, very nice simple style. I like it ![]()
Thanks so much! Vray Physical Sky? What? When? Where? Will post an animation next week.
Very refreshing work love that style .. congrats ![]()
very clean, well done 8)
interested in the material /lighting in your avatar too…
indeed very refreshing and very very appealing…your client must be some happy camper now ![]()
Thorsten
Cool!
As said before, great mix of real and virtual. Love it.
great style. i forget the term to use here. is it art deco?
I like it!
very different
Congrats
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Vince
great work, love the style.
What are your GI settings? Its always hard to get weatherboards looking right, and i think you have cracked it!
That looks fantastic. All modeled in Max? Nice sidings too.
i like it. it is refresh style. congratulation.
Lighting is 1 standard direct (sun) with a low mult (0.5). Vray skylight mult is high (5.0). I used the “high” GI preset with first bounce and secondary bounces both at 0.5. This combined with the light ground plane gives a soft diffuse (showroom) look that I like.
Siding material is standard with a default b&w gradient in the diffuse slot (8-10%) and in the bump slot (50%). Displacement works well with closeups but I didn’t use it here. Neighboring houses were rendered seperatly with vray toon, self illuminated white material, no lighting, no GI. Composited with PS. Alpha channels used for easy selection and masking. Ground plane uses vraymtlwrapper with alpha contribution set to 0 (This helps with compositing). Base material is standard with a fairly dark gray color that appears white under the intense skylight and blends seamlessly into the background. (a white material blows out the scene and you don’t get good ground shadows) A matte material also works well for this. Sidewalk and driveway lines are linked from acad and are made renderable in the file link settings. Plain black material. If I had time I would rework this so the joint lines were thinner. (convert to ed spline, make renderable and control thickness in the modify panel I suppose)
And all modeling done in acad, about 6 hours/house.
Thanks again.
thanks for the explanation.