This is very strange. I have a fence that has a fence texture attached as diffuce and opacity map (VRay material). Maps are instaced and have summer area filtering on.
When I open the max file and render, texture is very blurred. When I open the material in material editor and render, then it renders fine as it should, sharp along the fence.
Problem is related to VRay material because it renders fine with MAX standard material. Seems like the summed area filtering needs to be activated in material editor until VRay recognizes it in rendering.
I quess you can reproduce this with any 32 bit texture and just use VRay default settings with default lights.
Here is the scene and sample images. Just open it and render and then open material editor and render. You can see clear difference in texture filtering. http://studio.vianova.fi/Temp/VRay01.zip
This affects network rendering because all the fences now become blurred. So I need to switch back to MAX standard materials?
Turning opacity map filtering off and blur to 0.001 affects only opacity map and doesn’t solve filtering problems on the non-transparent parts of the texture.