Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.

Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped assets like grass patches. Ideally, the surface color should affect each individual element within the scattered object for more natural blending.


Submitted on AHA Ideas (SCATTER-I-18).

I really like this idea. The surface color map doesn’t even work “per-object” when scattering groups or hierarchies.


Submitted on AHA Ideas by Marcin Miodek.