Support for standard max 'tile' texture within RT GPU

As far as I can tell, Max’s procedural Tiles material is only supported by Vray RT CPU.

RT GPU is much faster at rendering, but it doesn’t seem to support the Tiles material. Apart from BerconTiles, this is one of the main material types we use. Can support be added?

We can bake the texture to a bitmap, I guess.

Best regards,
Vlado

Could be a workaround for the time being. Lack of tile/bercon support is killing us at the moment.