Hi all,
as in the topic: new importable parallax texture from Cosmos seems to be working correctly in both CUDA and RTX inside 3ds max but they are pitch black inside Vantage. Am I missing something or they are not supported inside Vantage yet?
btw I am getting this warning inside the log : Warning : Using CPU color correction for Y/xxxx/xxxx/xx - even if there i not color correction node used.
Vantage has a completely separate render engine, even if it’s compatible with V-Ray’s scenes, it doesn’t automatically support everything that is supported in V-Ray. The parallax texture is already implemented and will be part of our next update.
This warning comes from V-Ray so if you’re seeing it in Live Link it’s irrelevant -- in this workflow V-Ray only sends data and doesn’t render.
Thank you @npg ! Looking forward to it. It will be amazing have them in Vantage as their setup is so quick and simple.