Surf scene default settings problem

Just been tinkering with the surf example scene that ships with PhoenixFD 1.2 and noticed it’s not exactly simulating in the same way as the example video. It leaves fluid attached to the boundaries of the simulation grid. I tried simulating with wetting switched off and it made no difference as you can see in the image attached.
I’ve tried re-installing PhoenixFD which also did not help.

What am I missing?

Thanks

the initializing script is to blame, not the wetting. however, as i remember the video is made with the same scene, just the water inside the walls is not visible because the interpolation.

What interpolation are you referring to?

the sampler, see in the rendering dialog.

I’ve tried the Spherical, Linear and Trunc samplers all with different step and soft boundary amounts but they didn’t effect the fluid sticking to the sides.
When I changed the surface level from 0.5 to 1 it does seem to mostly get rid of the problem although I can now see some rather jagged edges compared to the example video plus there is still a very noticable step on the side of the wave.

ok then, the correct solution is to change the script. open the script window, and replace this code

for x=0 to 64 do (
    for y=0 to 127 do (
    for z=0 to 33 do (

with this one:

for x=1 to 64 do (
    for y=1 to 127 do (
    for z=1 to 33 do (

Thanks! Its working much better now!