Im looking for a way to check the contour of an organic surface. I was thinking that being able to display the normals of an object via shading would probably work..is there a way to do this ?
I couldnt think of a way to display the normals of an object in the viewport…
I was thinking that maybe a directx shader may work in the max viewport. Something to display the object normals… cant seem to find anything like that though. Maybe a height shader would work..
Not really…I really need some kind of visual feedback. The viewport object normals would definately work. Any imperfections in the curvature of a particular surface would show slightly different colours where the angle of the surface normal changes…
Sorry, I missunderstood. I thought you wanted a visual feedback on normals directions.
In that case could some sort of falloff material with complementary colours help?