Got this noise problem on a project that I haven’t had in many years. It’s sort of surface/shadow noise that is some what different then the ordinary irradience splotches. I can compensate for the problem by cranking up the subdivs a lot more than usual, with very long rendertimes as a result. Any ideas on other settings to tweak?
Increasing the light subdivs to about 50-60 gives the same amount of noise that I normally get in a scene with 16-20 subdivs on the lights something strange is going on here!
You have glossy surfaces - use adaptive dmc and increase glossy subdivs on 'em. Also you may try to rise the AA to smth like 1/8 + increase subdivs to smth like 35 (materials and lights).