Surreal Structures::New Improved Bank Lobby

Hi,

I think this version is a little different from the last one I posted. Thank goodness for that (IMO).

An eye-level view:

From the security cam, I guess! :shock:

Anyway, it’s all over but the billing. 8)

Hey nice job. Did they change the design of it all of a sudden or what? No more wood paneling, etc.

2 little comments…

1) The desk in the first view needs some work on the artifacts.

2) What would be a nice little detail is to add a thin metal transition strip between the tile & the carpet.

I know you’re all finished, but I just thought you would like to know a couple things that first caught my eye. Oh, and what kind of tile is that?

You’re right about the desk - at the base, right?

And a t-strip would have been really easy to put in. :sweat_smile:

Looks nice.

The glare is overbright in my opinion. I couldnt help but focus on it and try to see thru it if anything was there. Such bright light would cause more shadow even in a well lit room. But thats just my opinion.

The strip of lights also looks odd on the floor. Maybe increasing their falloff while adjusting the intensity will blend them better.

Looks good btw, nice detail.

Hey Frances, nice work in there, congrats…

Mark

You’re right about the desk - at the base, right?
Yep!

And a t-strip would have been really easy to put in. :sweat_smile:
Not a t-strip. I meant just a flush metal edge, maybe 1/8" or 1/4". Thats a pretty common detail for commercial use instead of the raised transition strips. Anyways, not a big deal! It’s probably something a client would never even notice.

Yeah good work Fran … just tighten up those setting’s i think

I really like these… I allways have problems with getting enough light in a room without making it look washed out… the lighting in your scene is awsome!

really like the blue, transparent plastic thingys on the right in the second pic… very nice material!

great work fran :slight_smile:

-dave

what kinds of render times were you getting for these?

your lighting is great!

Thanks everyone. The original 2800x2100 images took about 18 hours each to render.

Very clean and nice Frances, just wondering what settings you were using for those times, How many lights in the scene.
Cheers,
Tom

Hi Tom,

They were rendered with 1.0903r and the settings are for a 1500x1150 irmap.

The GI settings are
Max, min (-5,-2)
Clr .25
Nrm .25
HSph 50
Interp 20

I used direct computation (subdiv 2, depth 6) for the secondary bounces (.75).

I used Adaptive subdv for the antialiasing min -1, max 2 and thresh. 0.1.

For the lights, there are large VRay lights at the windows (4) and 10 sphericals in the cylindrical pendants. Only the can lights along the walls actually have standard free spots with a gradient projector map. The cresant pendant has 12 free spots (down, with inverse square attenuation) and 6 rectangular Vray lights (up, storing illumination). The base of the Customer Service desk and the teller windows has one surface that has a self-illuminating material.

Really nice Fran, as usual!

Can you describe what you mean by gradient projector map in the spots?
Is it faster than IES lights?

Tony

Hi Tony,

I used the Gradient map in the Material/Map Browser with it set to Radial. I think it is faster because VRay seems to render faster with standard lights than with photometrics. You actually can’t see the effect in the final renders. Here is an earlier version:

Here is the gradient map I used as a projector map: Gradient.mat

The first thing I quit doing with VRay was using photometric lights.

in the render theory section i have a post i started doing some tests to fake ies lights by using hdri images. its not as fast as a simle gradient ramp like frances uses but its more accurate looking. but i agree ies lights are way too slow.

in the render theory section i have a post i started doing some tests to fake ies lights by using hdri images. its not as fast as a simle gradient ramp like frances uses but its more accurate looking. but i agree ies lights are way too slow.

I’m sure someone who knows what they’re doing could make a projector map that looks much better.

Hdri images would be faster than IES data?

Hi Frances! Im about to do an interior animation of a house, and i love your lightning, can u tell me a bit on how you lit it? Or can u show me a wire so i can have a better look to it?
Thanks an great work!

I don’t know, what Fran is doing looks pretty good to me considering the time savings compared to ies lights. I haven’t tried yet, but I bet the method can be tweeked for different effects.

Thanks Fran. I’m going to use it. IES is just to damn slow for me too.

Tony

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=9681
yeah. im sure someone can do a little more research than i did but these were my finding using an hdri in the projector slot of a spot light rather then using an ies light