SWIDOM (2017)

Autodesk 3ds Max / Corona Renderer / GrowFX / ForestPack







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I saw your renders on 3ddd. The amount ow work, you had put in these, is staggering. That is completely bonkers!

Just out of interest, can you tell how many gazillions of polygons that was?

Well done!

Polys: 43 716 662
Verts: 33 794 745

So this is the whole neighbourhood modeled, then renders taken from various places within that complete model (so the neighbourhood is modeled in enough detail to take a shot from anywhere you like)? A little miniature reality, complete with seasons? :smiley:

Yes, all cameras are in the same MAX scene
This is one big project, not many small parts, where everything is configured for one camera

Which just makes all the images even more awesome :smiley: TY!

That’s viewport stats, right? Rendertime triangle count must be much higher with all that displacement and proxies :]

Stunning work!!!

yes

great work …just curious, what was the spec of the pc you used to render out these images ( i presume its the one written at the bottom of your screens profile?) and what were the render times per image on such pc specs? cos im looking forward to building a new pc

Unreal work! Would LOVE to know your snow technique!

Great stuff…
How much time did you spend on this project?? And if I may ask, roughly how many % of the models/textures were done specific for the project from scratch?.. This looks incredibly time consuming.

Great work Yuriy! Looks like you’ve spent quite a lot of time on it :smiley:

Grass looks great. Especially on this one: https://forum.corona-renderer.com/index.php?action=dlattach;topic=16012.0;attach=63810;image
Can you tell anything about it? Which scattering tool you’ve used and which grass models?

Amazing work. May I ask what did you use to create snow geometry on objects?

WOW!Congratulation!Can you tell me how long did you take per image?Thank you.