Hi everyone,
In Vray for Max I was used to batch process multiple materials through a VraySwitch Material with an animated SwitchID. In Blender I cannot keyframe this attribute directly nor can I drive it by a custom variable.
Any ideas?
-Rasmus
Hi everyone,
In Vray for Max I was used to batch process multiple materials through a VraySwitch Material with an animated SwitchID. In Blender I cannot keyframe this attribute directly nor can I drive it by a custom variable.
Any ideas?
-Rasmus
Hi, at the moment, the Switch ID allows only textures, but we have it on our list of things we want to support: allowing integer values to be used directly in both the Switch material and the Multi-Sub Texture.
For the moment you can connect another texture an animate it, for example with a V-Ray Float
Hi @bozhidar_ivanov , controlling the ID with an animated float “texture” is already a perfect solution. Many thanks!