I have purchased a corona license for c4d and im trying to make to work with team render but im having an issue.
The error says (Error) Render-Job failed: Rendering stopped because of an out-of-memory or unknown error
I have tried with a different file, with simple materials, and the team render worked fine, but with this file, which has a lot of objects, refs, etc, it gets always this error.
I send the message from console, with a render that worked fine and the one who doesn’t.
yes the (Error) Render-Job failed: Rendering stopped because of an out-of-memory or unknown error is not showing anymore, and it seems to work now.
However some xref objects are with some transparency and the team render is actually more slow than render in only one machine , but I think that may be a problem relative to Maxon.
Once again, thank you for your help and next time I will follow better how to report the issue
Some quick thoughts - I’ve only found TR slower than on one machine when the packet size is too small (it may happen with larger resolutions), and raising that by setting the TR settings in the Corona render settings to manual and using a larger packet size corrects that. What is the resolution of the image?
Other than that, it may be the xrefs are on a network drive, not sure how that might impact things if so? It could be a C4D issue, but might be interesting to know more just in case
Can you give more information about the “won’t finish totally” - was it rendering to noise, passes, or time? How many passes did it say it had done, compared to how many it does on the local machine only? Did it finish receiving all data from the clients (ie was it really finished)? Does it just stop normally, or with any sort of error (either directly in C4D, or shown in the logs in the clients)? What does the image look like from just the local machine?
Sure, so I have max 30 passes with denoising and im also using LightMix. The render appears as finished, so it completes 30/30 passes without any warning or stop, but the final looks like the image I sent.
I will send another two images, one with and without TR with size packet at 256mb. Both with denoising and 30 passes completed
I will also upload the file throw private uploader.
Definitely looks like it hasn’t received all the data from the Clients, which is why the top half looks perfect (all data received), and the bottom is just an early pass. With LightMix layers being included, I wonder if it wasn’t still receiving data and hadn’t finished that step (but the render would be done, so the VFB would look like it was done)?
Not sure if the green light simply means “All rendering calculations are finished” - it may not mean “and all data has been sent over the network from the slaves and combined with the original”. There could be a lot of data to move with LightMix elements. What happens if you let it sit there for 5 minutes after the green light?
PS also, for the devs, do you know when the light goes green here, on calculations being finished only, or on “all data received and combined and displayed”?
Well, I don’t know why but now it works correctly, the render with and without Team Render.
I just deleted the xref that a I had,and then insert them again, because thoose xrefs were showing some transparency, and now it works fine.
But when the final render with TR was showing the problem, if I waited 5/10m the problem maintains.
Not sure if I understood the other question. I assume that when the light circle in picture viewer and also on TR Client is green all data received and combined and displayed are completed.
Do you already have opportunity to test it with the file I sent?
As a note, I have the following warning about missing plugins, MultiCloner, MultiFlora and Forester Tree, so any testing I am able to do will have to keep that in mind. Not sure about what others in the support team have installed.