teamrender Rendering Multipass ID Object noise

Hi,

i came across this noise in the ID object pass while rendering a project with one additional client. The other ID passes have no noise, just like on a single workstation.

regards,
Stefan

noise-test-3D3R.zip (269 KB)

I can confirm. I have the same issue but in the Material-ID pass, rendered via Teamrender (11 machines, but i think the number makes no difference here). I just rendered the material-id pass (no additional ID-passes).

Hi guys!

Thanks for reporting. We will look into this.

We can confirm here. As a note, it isn’t actually noise, it’s that each Team Render client is picking its own colors for the objects, and then the final ID_object has all those colors being blended together (if you use TR but just ONE machine, you get a normal result, for example). All logged and will be looked into for a fix!

(Internal: 313390528)

cool, thanks guys!

thx!