Hi,
i came across this noise in the ID object pass while rendering a project with one additional client. The other ID passes have no noise, just like on a single workstation.
regards,
Stefan
noise-test-3D3R.zip (269 KB)
Hi,
i came across this noise in the ID object pass while rendering a project with one additional client. The other ID passes have no noise, just like on a single workstation.
regards,
Stefan
noise-test-3D3R.zip (269 KB)
Hi guys!
Thanks for reporting. We will look into this.
We can confirm here. As a note, it isn’t actually noise, it’s that each Team Render client is picking its own colors for the objects, and then the final ID_object has all those colors being blended together (if you use TR but just ONE machine, you get a normal result, for example). All logged and will be looked into for a fix!
(Internal: 313390528)
cool, thanks guys!
thx!