Teapot city v2

Hi,

Recently I slightly updated my teapot city scene and rendered with V-Ray (original was mentalray scene)

All object except ground plane is made of Utah Teapot primitives (or it’s part : body, handle, spout, lid).

In my case (maybe most people do), I use teapot only for test shading so it was almost useless primitive.

But I’d like to vitalize.

At Original scene, I didn’t used any bitmap texture. But in this version, some bitmaps are used.

Used tool : 3dsMaxDesign2012, V-Ray 1.5sp6, Toxik 2012, Photoshop CS5, Motiva Realcamera 0.4d

You can see full size images on my porfolio link below.
( I don’t know how can I post a full size image of google picasa account. :-/ )

Thanks,
JH

interesting note. according to wikipedia. you need to multiply the height by 1.3 to get the real utah teapot

Thank you Da_elf.
My teapots have various heights (and ratio).
So something has exact ratio maybe. haha

Nice Concept and renders!

thank you so much, MHenry. :slight_smile: