Some changes I would make are, change your IR preset back to custom, (which will keep the same settings as medium animation) and then blur GI down to 0.0.
I would also unchek store direct light in LC and change filter type to fixed.
So explain what are the exact render problem you hare having. That would help alot too.
Thanks. I’ll try changing those settings. As to the rendering issue, the courtyard walls aren’t rendering properly through the glass; the 5th and 7th images demonstrate this. The glass is .5" thick extruded lines.
Oh yeah… hmmm try increaseing the max depth of the glass for both the reflect and refract.
The dark rendered one just looks like the saved map either wasnt calced properly or something as there is no bounce light out there at all. You could try and save the ir map with the glass hidden then unhide the glass and render.
Odd. Increasing the max depth (increased to 8) didn’t have any effect, and hiding the glass during the IR calc and then unhiding it produces the same result. Hrmm.. I guess I’ll have to remodel that section and see if that does the the trick.
An updated image with revised materials/lighting and glass hidden.
It’s definitely something to do with the opacity. The grill is an opacity map and it’s showing the same error; only on that one area though. Odd.
I’m using a Vray Sun, Vray lights at the windows (so I don’t over expose the courtyard), a low level skylight for outdoor fill and IES lights where I need them in the pendants. When I get a chance I’ll probably try to get rid of half of the lights and toss in attenuated omnis for the pendant fixtures.