I would look into some new wood materials. Your using the same texture on the table as you are the floor, very obvious. The mapping on the tables and floor needs work as well.
The lighting looks good, as does the modeling. But you really need to get away from the stock max textures. Everybody knows them on site. The glass on the table looks strange. Not clear enough or something.
Valentina, unless your using alot of glossies, or have alot of fine detail, using the adaptive is always best. -1 for a minimum is always going to give you jaggies, so use 0,2 or even 0,3 if necessary.
beieve it or not, DaForce, sometimes I have to increase the blur amount to get the right look. I think it’s case by case. Plus when doing animation, blur is your good friend.
Recently i have been doing work with alot of fine materials. Such as sand and have needed to lower the blur all the way down, other wise it just blurs out way to quickly and looks like a single color material…aka CRAP
Using a higher blur amount in animation is just a way to reduce flickering on certain type of bitmaps, like ones that have lots of details. For still shots, it’s complete opposite. Daforce’s and percy’s suggestions are great for stills.
Sorry valentia3ds, I didn’t mean to hijack your thread.
Dont worry nikulu!!! but I continue testing my scene!
here the result:
Lights:
Spot-Lights are a little bit green and multiplier 0,1… but I see a not good shadow under the tables and I dont like the atmosphere
What do you think? :?:
agree w/ both tony and percy about the wood and the amount of lights…you could definatly get away much probably half the amount of lights you have and still light the room properly…and even render faster.
also something that is distracting to me, are the way the table cloth folds on the corner in the table…it looks unatural…your is too round, if you look at one in real life you’ll see that the table cloth wraps around the corner in a very straight/tight way.
One way to achieve that is to use simcloth with gravity so that your cloth will flow naturally on the table…just a thought