Testing a restaurant room

Hello! :slight_smile:
I’m try to find a right setting for this room but I think now it’s time to work on antialiasing + QMC sampler.

>>>About AA
I tried to use “Adaptive subdivision” at first and “Simple two level” after… here are the results:



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In the first image I noticed the materials too smoothly so I tried AA=simple two level … but now I see too contrasts in the floor, isn’t it? :frowning:

Suggests? :lol:

I would look into some new wood materials. Your using the same texture on the table as you are the floor, very obvious. The mapping on the tables and floor needs work as well.

The lighting looks good, as does the modeling. But you really need to get away from the stock max textures. Everybody knows them on site. The glass on the table looks strange. Not clear enough or something.

As far as AA goes. The first is much better.

Tony

I agree with TRGraphics on the wood texture. Maybe some hardwood floor bitmap instead of a wood grain map.

Valentina, unless your using alot of glossies, or have alot of fine detail, using the adaptive is always best. -1 for a minimum is always going to give you jaggies, so use 0,2 or even 0,3 if necessary.

The lighting is excellent. Can’t wait for the finished image.

Evelyn

Thanks to answer me :slight_smile:

So.. forget the wood at the moment! :wink: My question is different
Look at..
1° image:
      - floor is good
      - wood (near the wall) is too smoothly

So I decided to change AA…and 2° image
- finally wood (near the wall) is good
      but
- floor is… strange :?

How can I do? :?:

What if you keep the 1st image’s AA and just change the Blur amount of the wood bitmap in Max’s material editor to a less number?

I set all my bitmaps to 0.0 blur and even sometimes set my filtering type to none.

great renders, but as said above wood needs changing.

Yeah that blur, why on earth do they put it at 1 by default. Its almost always better at the lowest setting 0.01

beieve it or not, DaForce, sometimes I have to increase the blur amount to get the right look. I think it’s case by case. Plus when doing animation, blur is your good friend. :wink:

yeah, i have had that case as well.

Recently i have been doing work with alot of fine materials. Such as sand and have needed to lower the blur all the way down, other wise it just blurs out way to quickly and looks like a single color material…aka CRAP

Why is that?

regards,

wouter

Using a higher blur amount in animation is just a way to reduce flickering on certain type of bitmaps, like ones that have lots of details. For still shots, it’s complete opposite. Daforce’s and percy’s suggestions are great for stills.

Sorry valentia3ds, I didn’t mean to hijack your thread. :sweat_smile:

for animations, a slight blur can be absolutely essential. The amount just depends on the map.

Dont worry nikulu!!! :wink: but I continue testing my scene!

here the result:

Lights:

Spot-Lights are a little bit green and multiplier 0,1… but I see a not good shadow under the tables and I dont like the atmosphere :cry:
What do you think? :?:

hi Valentina
please, may U tell me how yuors render time is ?
           thk

You can read this in the bottom of my image!!! :wink:

Anyway it’s 4h 14min…
Any suggestions?

sure. you need to model some visible light sources. and Id remove that wooden plank texture. Its just recognized to easily. Image looking good so far.

You need to use area shadows for your spot lights. You do have the shadows set to vray shadows don’t you?

That seems like a whole lot of lights for such a small room.

Tony

agree w/ both tony and percy about the wood and the amount of lights…you could definatly get away much probably half the amount of lights you have and still light the room properly…and even render faster.

also something that is distracting to me, are the way the table cloth folds on the corner in the table…it looks unatural…your is too round, if you look at one in real life you’ll see that the table cloth wraps around the corner in a very straight/tight way.
One way to achieve that is to use simcloth with gravity so that your cloth will flow naturally on the table…just a thought :slight_smile:

paul.