Text on glass?

Proberbly a simple question with a simple answer, but I cant figure it out.

If I have a facade with a large glassarea, how can I add a logo on the glass, but using materials only?

I have tried to add an a simple face just offset from the glass - added a genetic material to this face, and then use a opacity map to clip out the text.

But is it possible at make the text be like 50% transparency / adjustable?

I guess Im actually looking for a way to mix two materials, and adjusting them via a texture map - bit I cant find a mix material to use :frowning:

Thanks :slight_smile:
Jorgensen

You can use BlendMtl for that purpose, it allows creating a layered materials (mixing two or more materials).
You can assign a clear-glass shader to the Base layer, and then you can add a Coat layer with text on it.
Then with Blend Color you can control the transparency of the Coat layer over the Blend one.

Here is how it works 2019-05-30_11-50-48.gif

And here is the Sketchup file:
https://drive.google.com/a/chaosgrou…ew?usp=sharing

Let me know if you have any questions.

I prefer using b&w masks for that purpose, so i can position the text any position i want.. Somethimes i use two diffuse layer with opacity mask.. I have a tutorial on youtube..