Hi,
I ask myself how to use the render to texture output Corona_ReflectColor.
what is the use here? would’t it be better to have a Reflect or RoughnessMap output.
I could not find much to the use of the output maps are there any tuts?
KindRegards
Hi,
I ask myself how to use the render to texture output Corona_ReflectColor.
what is the use here? would’t it be better to have a Reflect or RoughnessMap output.
I could not find much to the use of the output maps are there any tuts?
KindRegards
Hi and sorry for super long response time.
The Corona_ReflectColor is basically the reflectivity of the baked material. It will get darker as the reflectivity gets lower - not only in case of a darker bitmap used, but also if for example Fresnel IOR is lowered. I don’t think there is much more that can be added here.
I can see that you have already listed some requests here: Additional texture baking elements - add your ideas - Corona for 3ds Max :: Requests - Chaos Forum
but if you have some further ideas or questions, I think adding them in that forum thread is a good idea.