Texture: How to avoid repeating pattern on large areas.

How can I avoid repeating pattern on large areas? For example, I’m trying to fill a huge parking lot with gravel. I’m using a seamless image but I still can see the repeating pattern.

Hi @it_refplus - have you tried using the V-Ray UVW Randomizer? Its main intent is to offset, scale and rotate the texture based on its tiles (or polygon selections, or other properties) and I believe you should be able to reduce this repeating pattern.

Here is more info on how you can use it: Classic Shader and Node Material Context. I hope this helps you achieve your expected result.

stochastic tiling may help:

there are also other techniques that will guarantee even better results but they will require more manual work.