Anyone else getting this? As I work, detaching, or attaching, or even just deselecting a mesh, its material keeps switching
to the default swatch,.. usually the top texture checkbox in the UV texture editor.
Happens with one shader or multiples applied since some of our meshes came from 3dmax. Too bad maya doesn’t have material Id’s like max.
Hmm.. It appears to be specific to the vray shader. Vray makes a swatch even without a texture.
Make a vray shader, apply to an object,..open the unwrap editor, move some uvs’s around and you can see it. And now add a texture and
go to the unwrap editor, its stuck on the swatch and I have to manually go up top in the unwrap editor and switch it to the texture I just applied.
Does the issue persist if you follow this steps:
create an object; assign VRayMtl; set bitmap node in the diffuse slot; load an image; open UV editor; select the object.
Do you still see the default color?
Seems to work like that, but I’m detatching, attaching, applying materials etc. I tried a blinn and its kinda doing the same thing. Might be just Maya not knowing which one
is the diffuse color in the unwrap editor.
The issue seems to occur if one opens the Texture drop down menu (in the UV Editor window) before assigning the texture. Then the default shader is appearing instead of the applied image.
I’ll make a note about that.