Texture manager

Dragging the texture into the node system is ok. This texture is included in the Texture manager. When I create a shader filter and link the texture, it is still in the texture manager. OK. When I change the shader filter parameters, texture in the texture manager is missing? I don’t know if this is a bug?
Many thanks

Hi, can you send us a sample scene of the problem you are facing to our private uploader? The link is in my signature below. Thanks,

I sent a video-1536233745_2018-09-06-13-25-09.flv. Thanks

Hi,
thanks for video, this is partially caused by our current implementation of shared shader that is what’s actually used when one shader is connected to multiple materials/shaders (which happened when you briefly connected bitmap to filter before attaching filter to material). We are currently working on shared shader improvements that should fix this issue.

super :smiley: thanks!