Texture motion blur

As title. I have a moving texture that I need to have motion blur on. The geometry has to stay static but the texture needs speed/velocity. Is it possible?

Normally the motion blur is calculated as a property of vertices / geometry but I did a quick test on a plane where I gave it a checker map in the diffuse and then put on a uvw xform modifier. If you animate the x y or z offset property of the modifier it’ll work with motion blur.

nice! thanks :slight_smile:

Although it would be cool if there was a way to have texture motion blur independent from object motion blur.