Texture multiplier resets

Make a surface, add a Vray material. In the Diffuse channel, add a bitmap. Set the multiplier to zero. Render. Here I get the expected result, no image map. Edit the material, check the settings on the map- here , I now see the multiplier at 1.175. Exit and render- the image map does show now.

-Pascal

Re: Texture multiplier resets

Hmm- sorry- I meant to post that under the 12.1 sticky.

-Pascal

Texture multiplier resets

First aid: set 0.01. :wink:

Texture multiplier resets

no worries, I’ll check that out asap

Texture multiplier resets

Does Vray generaly support negative bump values?