texture or bitmap gamma

Hi, just upgarde to vray 5, we can upload bitmap or textures and change the gamma to 1.0 in standard bitmap, can we do that with vraybitmap (aka vrayhdri in previous)?

set the mode to “none”

Do you mean set the “Color space transfer function” type to “None” ?

yes.
“None”, or ofc “inverse gamma” and then a value of 1.0

Noted with thanks. can I do the same to normal map?

what is the RGB color space function? I read the help file, it say the “raw” mode is for normal map

Normal maps generally are used with a gamma of 1, yes.
“Raw”, “None” gamma 1.0 are all roughly equivalent terms.

Noted with thanks